Original concept by Max Grecke Modeled in ZBrush and Maya. Textures done in Substance Painter. Rendered in Iray
Rendered in Marmoset Toolbag
Original concept by Khoa Việt
Original concept by Jason Nguyen
Original concept by Baldi Konijn
As a character artist on NBA Live 16, I cleaned scan data of NBA players and refined face and hair textures.
Redesign of ferryman’s boat from Castlevania: Symphony of the Night
Sculpted in ZBrush. Topology done in Maya. Textures created in Substance Painter. Final images rendered in Unreal Engine 4.
Reference image from Castlevania: Symphony of the Night
Contest Entry for Polycount Riot Creative Contest 2017
Fan art of Ellie from the Last of Us